Kachina - Ancestor spirits of the Pueblo Indians in North America . The Hopi also believed in Kachinas, believing them to be the souls of virtuous dead people.

Kelpies - These small, bulbous-shaped faeries with huge teeth and painted ears are sly, stupid, and extremely foul-tempered. These cannibalistic faeries once densely populated the North Sea and all the lochs of Scotland . They have limited shape shifting powers and can appear as friendly seahorses and allow passing humans to mount them so that they may be drowned, or as handsome young men to lure young girls to them. However, they can be detected when in the shape of a young man, because they're unable to keep their hair from appearing like seaweed.

Killmoulis - He's an ugly Brownie who haunts mills. He has an enormous nose and a missing mouth. He eats by stuffing the food into his nostrils. He works for the miller but he plays pranks so often that he is more of a nuisance than a help.

Klaboutermannikins - These are invisible faeries who inhabit the figurehead of any ships which they choose to protect. They guarded the ship from sickness, rocks, storms, and dangerous winds. If a ship with one of these faeries aboard sank, the faery sank with it and then aided the souls of the sailors out of the waters and into the Land of the Dead.

Knockers - These are the most popular faeries in Cornwall . They're dwarf faeries who live in the mines and caves of the region and like to play games and aid respectful miners. They get their name from the knocking sound they make when directing miners to a rich vein. They're always accurate, though sometimes they scatter their knocking just to play games with the miners who regard them as friends. Frantic knocking in any mine is a warning of imminent danger, and Cornish miners won't go into a mine after they are warned off by Knockers.

Kobolds - These are the German version of Knockers. They're known for causing problems for the miners and undoing their progress. To keep the miners guessing, they occasionally help them.

Kolbalds - Pronounced "Coe-bolds"; they're dwarf faeries who can be very helpful but will turn abusive if ignored or belittled. They're a German version of the Scottish Brownie, though they have a less helpful nature. Alone or in small groups they adopt homes where they will live, expecting the full benefits of the household even if they do not choose to work for their keep.

Korreds - These Elvin creatures always appear to be male. They have hairy bodies, spindly legs, and bird-like arms, but sport huge heads in comparison. They're the faery guardians of the dolmens (stone altars) and standing stones of Celtic Brittany. Faery lore says that it was the Korreds themselves who brought the stones to Brittany and erected them.

Kubera - King of the Yakshas, the god of wealth. Usually depicted as a dwarfish figure with a paunch, bearing a money bag or pomegranate and sealed on a man.

Kul - A water spirit of the Eskimos in the Artic, Kul may be malevolent but generally helps the Northern people with their fishing. As a show of gratitude, it is customary to offer him some of the fish caught at the beginning of the season.

The Lady of the Lake - She lives in Dosmary Pool, a lake in Cornwall . Her arm, holding the famous sword Excalibur, is most frequently seen by human eyes. She is the woman who gave Arthur his famous sword Excalibur, and to whom it was returned upon his death.

Lamas - Kind, protective spirits of ancient Chaldea , the Lamas supervised the welfare of mortals and were usually female. Most often, a winged, hybrid creature.

Landvaettir - Spirits of the land that inhabit stones, rivers, animals, and such. Some say they are the stones and trees. They mostly keep to themselves.

Leanansidhe - Pronounced "Lan-awn-shee"; she's a beautiful vampire faery. She is said to give inspiration to poets, but the reward for her services is death or, at best, captivity in her kingdom.

Leprechauns - Pronounced "Lep-rah-kahn". He's a solitary faery and a trickster who loves to play pranks on the humans he meets. They are always seen wearing green clothing of costly material and green tri-cornered hats. They're mischievous, but will be helpful to humans if approached with respect. They're quick-witted unless they are drunk. He guards a pot of gold, and if one can gain control of one of these wily creatures one can have the cauldron, and three wishes along with it. If he can trick you into making a fourth wish by sundown, you lose all you wishes and the crock of gold.

Lesidhe - Pronounced "Lay-shee"; a guardian of the forests who is always disguised as foliage. They appear to be androgynous and, even though they're usually found in groups, they seem to have little to do with one another. Therefore, they can be classified as solitaries rather than trooping faeries. Unless one gets up and walks about it is hard to distinguish them from the green plants and trees they hide among. They like to mimic mockingbird to confuse hikers and travelers, and over time they have learned to make even more confusing human noises. It is believed that they have come to dislike humans for their callous treatment of the environment, and even though no Lesidhe has ever actually harmed anyone, their pranks are nasty, usually involving trying to lose people in deep woods.

Limniades - Pronounced "Leem-nee-od-ayes"; it's a word from which we derive our word illuminate. They're small blobs of pure light, and like their cousins, the English Will-O'-the-Wisps, they avoid humans.

The Little People of the Passamquoddy Indians - They're two kinds: the Nagumwasuck, and the Mekumwasuck. They're both two to three feet tall and ugly. The Nagumwasuck are closely involved with their humans, often singing sadly when there's a death in the tribe, and dancing at weddings. They're self-conscious of their ugliness, and it is near fatal to laugh at them. The Mekumwasuck live in the woods and dress outlandishly, their faces being covered with hair. They're the guardians of the Catholic Church. If a Mekumwasuck looks directly at you, you either die or acquire a contagious disease of some sort.

Lob - A small dark blob that looks rather like a rain cloud with arms. He spends all his time deciding how he can make the most trouble. Fortunately, he is lazy and rarely carries through with his ideas, though he delights in human misery. The Lob is attracted to ugly, raw emotions and to argument and fighting.

Lunantishess or Lunantishee - They are the tribe which guards blackthorn bushes. They will never allow a stick to be cut on November 11th or May 11th. If you manage to cut a stick on those days, you will experience misfortune.

Lutins - Expert shape shifters who have not held one form long enough for any human to characterize their appearance. They are extremely capricious, being useful one minute and destructive the next.

Ly Erg - There is only one Ly Erg. He dresses like a soldier and can only be distinguished from a real one by his small size and his red right hand. He's seen as a portent of death, but unlike so many such portents, this is one with whom you have a second chance at life. It is reported that he will stop his mark on a road or path (especially if it is near water) and challenge you with a raising of his red right hand. The best thing to do in this instance is to retreat, because if you allow him to engage you in combat you will die within a fortnight. His red hand is said to be the result of many years of bloodstains from those he has killed in combat.

Mab - She's the traditional queen of the faeries.

Mal-de-Mer - They've never been described or even seen by a human. They live in the sea near Cornwall and Brittany and prey on ships.

Masseriol - Pronounced "Mahs-air-ee-oel"; he dresses all in red, has an elderly face, and a booming laugh that is somewhere between the cry of a horse and a goat. He can be helpful, but he has a very high opinion. They've been known to occasionally help out on farms as long as they don't have to get themselves dirty. They can also be of help in the kitchen when one of them has taken a shine to the lady of the house.

Mazikeen - Winged faeries who can't fly. They are often mistaken for angels, but they are faeries whose soul purpose is to steal food and drink for their endless revelries. They don't need sleep and can party all the time.

Menehunas - Pronounced "Mi-nee-nahs"; they're the most well-known faeries in Polynesia , and are seen as Elves in native dress who live in tropical forests. They can be tricksters, but they will also serve humans. Like the Leprechauns, they guard a crock of treasure and can grant wishes if they're caught. They have also been known to help lost travelers find their way out of the jungles, and some accounts say they have even provided fresh water and food for these people.

Menihuni - Also known as "Menehune"; the Hawaiian little people. Islanders believe they're responsible for the events that can't be explained. One example being if someone finished a task more quickly than expected, the Menihuni were credited for the unexplainable speed. Example two being that if something was so old that no one knew who built it, it must have been the Menihuni.

Merpeople - Commonly called Mermen and Marmaids, depending upon their gender. They have the lower bodies of fish and the upper bodies and heads of humans. They appear as adult males and females of great beauty, but no children have ever been slighted. They are usually friendly and are slow to anger, but their ire can be aroused by persons who desecrate and pollute their home. Occasionally Mermaids wish to take human mates, but Mermen rarely take human brides. They seem to have trouble reproducing themselves and may need human males to further their race. Merpeople are excellent parents who cherish and protect their young.

Merrows - They are the Irish Merpeople. They wear red feather caps, and if their caps are stolen, they can't return to the depths of the sea where they live. Female Merrows are beautiful and to see one is an omen of a storm. They are benevolent and often fall in love with fishermen, probably because the male Merrows are so repulsive. Makes are, however, generally friendly. They often come ashore in the form of small, hornless cattle.

Moerae - These faeries of Greece usually appear in groups of three representing a young girl, a middle-aged woman, and an old woman, or else they appear just as three middle-aged women. They are neither helpful nor harmful to humans, but dispense fate as they see fit. They determine the fate of children.

Monaciello - Pronounced "Moe-nah-see-ail-oh". That means "little monk", which is how their hooded cloak-dress makes them appear. He always wears red and is always drunk, but is not unfriendly. They have merry personalities and they like to steal human clothing for sport.

Moss People - Are both male and female and have large butterfly wings attached to lithe bodies that look mostly human. They're very beautiful creatures, though hard to detect in the wild, where they tend to hide in moss and other dark wood foliage. They're shy of people and very capricious. Moss People are good luck to have around. Keep their environment clean and natural if you wish to continue to have them.

Mother Holle - An older woman, but not elderly. Her hair is long and black, and she wears a dark green robe. There is only one of her, and she is neither good nor evil, but dispenses justice fairly as she sees fit. She spends her days at her spinning wheel, and gives advice when asked and can instantly divine the future. She rewards those who are industrious, especially while in her service. She's most disposed to aiding young women.

Muireartach - She is a one of a kind old woman who is bald, has jagged teeth, a blue-gray complexion, and one great eye. Her intent has always been painted as malevolent, but this is unclear.

Mumiai - Best known for persecuting peasants, especially those of the lowest castes, who had stolen from their neighbors or demonstrates their dirty habits. The Mumiai toss their belongings in the air, break their pottery and trample on their gardens, finally forcing them to move out of their villages.

Murdhuachas - Pronounced "Mer-oo-khas"; one of several races of Irish sea faeries, and are often mistaken for Merpeople. Like Merpeople, they have fish-like lower bodied, but rather than having human upper bodies, they have the upper bodies and heads of other mammals. Their temperament is ambivalent. They've been known to be helpful in locating fish or in finding one's home port on a fog-shrouded night. They've been just as well known to turn nasty and lure sailors to their death on coastal rocks with their haunting songs.

Muryans - It's the Cornish word for "ant". They are the souls of those sent to Purgatory. Their souls dwindle in size until they're the size of ants, and then they disappear, and no one knows where they go after that.

Nagas - They're upper bodies are human, and their lower bodies are that of a snakes. They're often seen wearing hooded canopies or with seven or more heads. Both sexes are extraordinarily beautiful, and several royal Indian families claim to be descended from them. They bite humans who're evil or destined to die prematurely. Buddhists regard them as minor deities and door guardians.

Neck - A shape shifter water faery who is an expert harper and singer. It is likely that possess no gender or concrete form, but usually appear to humans as poor reflections of themselves. They're seductive and cunning and should be avoided. Necks are very alluring to human males. They're usually seen lounging beside the edge of a lake or stream. They're been credited with the drowning of many people.

Nereides - Pronounced "Nair-eye-deez"; they're beautiful and graceful female water faeries, most usually seen in the Aegean Sea . They're dangerous to humans, especially children. They inflict insanity on anyone who sees them under a full moon, and they can't bear children, so they steal them instead. The only thing they love more than children is milk and honey, and setting some out will distract them from their mischief. But don't get sed to feeding them or they will hang around like stray animals. They can shape shift into the bodies of swans and like to sing while swimming in this form. Nereides wear white shawls when they're on land, and if a human man can capture one of these, he can gain control over the faery.

Nibelungen - These Teutonic dwarf faeries live in a hidden subterranean crystal palace. They are tricksters and quite capricious, with a temperament most resembling that of the Irish Leprechaun. The Nibelungen's gold is guarded when they're not around by a dragon named Fafnir. Humans can obtain the gold only in the astral world; it will not travel back to the physical realm. Those who try to take it lose everything they have gained spiritually. These faeries are goldsmiths who make golden rings with magickal properties. They are best known for their rings of fertility which many a barren human has sought but failed to obtain. The Nibelungen seem to take great delight in the failings of humans who seek their magick and their world, and their merry laughter is often heard just as some hapless human falls, trips, or loses the prizes they believe they have just won.

Nixen - Water sprites who primarily live in the rivers of Germany and Switzerland . They are seen in both genders, but the females seem to predominate. The females are very lovely, and the males are quite handsome except for their green teeth. Their temperament runs somewhere between mischievous and dangerous. Nixen have been known to lure swimmers and sailors to their deaths on rocks and to invoke storms in the rivers they inhabit. Metal is an especially potent weapon against them, which renders them powerless and can even kill them if they are exposed for too long a time. Nixens have on a few occasions been helpful to humans by warning of drownings and approaching storms, but this is rare.

Noggles - A solitary faery who lives near the edge of inland streams, which he jealously guards against human encroachment. They look like small gray horses, complete with miniature tack. His two favorite pranks are jamming mill wheels and chasing people into the water.

Nokke - Pronounced "Noe-keys". They're both male and female, and can be heard singing at dawn and dusk. They avoid humans completely. When humans try to find them by following the sound of their voices, they either stop singing or move somewhere else and take up the song again, leaving the frustrated follower behind. Whether this is done for sport or because they really don't want humans around is unknown.

Nucklelavees - Pronounced "Nuke-lay-lah-veez"; they're Scottish sea faeries native to the Hebrides Islands . They are ill-tempered in the extreme, are hideous, have large, powerful bodies, and can take almost any form they wish-but they always appear very ugly to humans. When not shape shifting, they appear as half-human and half-horse with fins for feet. If cut, they bleed black blood. They enjoy coming out of the sea and chasing humans just to frighten them, but no one has ever been reported to be actually captured by one. They also prey on other faeries. These foul faeries can be smelled approaching long before they show up. The odor they emit has been described as a cross between spoiled fish and rotting eggs all covered with mildew.

Nymphs - Nymph is a classification of faeries rather than a single type. There are wood nymphs, water nymphs, sea nymphs, tree nymphs, grove nymphs, etc. They have a reputation for excessive sexuality. They exist in every conceivable place in nature, and are all over Faeryland.

 

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