Daoine Maithe - Also known as "The Good People"; there is a question as to whether they're angels or faeries, since they were present at the Biblical Fall, but did not fall. It's generally assumed that they are awaiting salvation.
Daoine Sidhe - This is the name assumed by the Tuatha de Danann when the Milesians drove them underground. Their King is Finvarra, who to this day holds court in his palace beneath the faery hill of Knockma. They are skilled chess players, and no human has ever beaten Finvarra in a game. Finvarra is a womanizer, frequently kidnapping human women. The Daoine Sidhe are also quite fond of hurling; an odd cross between hockey and lacrosse.
Devas - They are most often seen not as a body, but as a faint golden glow clinging to healthy, well-cared for plants. It is thought that they often guide medical researchers who look for beneficial medical properties in plants. If a plant is neglected, the Deva will abandon it.
Dinnshenchas - Dwarf faeries in the service of the Irish Goddess Aine, who is both a cattle Goddess and a Goddess who protects women. They have been said to shape shift into any form to help average women harmed by men. They also guard cattle.
Disir - These are spirits who attach themselves to a particular place, usually man made, like houses. Especially old houses. They are generally feminine ancestral spirits.
Domoviyr - Male elves, who like their cousins, the Brownies, live in human homes which they protect with fierce loyalty. They have jealous natures, and are especially watchful of poultry meats, which are their favorite foods.
Dracs - In their natural state, Dracs appear as great floating purple blobs in the surface of the water. They can also be seen in the form of a golden chalice or in a female human form. They are always on the lookout for human males to take in as mates. They appear as beautiful women to lure them in. They also appear as a golden chalice on the surface of the water, which is highly attractive to avaricious humans. When the men reach down unsuspectingly to grab the prize, they are dragged under to the Drac kingdom.
Drakes - Drakes have never been seen by the human eye, but have been smelled. They're benevolent house spirits who will bless your hearth and multiply and keep your firewood dry in exchange for living in your home. If they are not welcomed, they will just leave, and not one of them has been known to react negatively to human mistreatment.
Dryads - Tree-dwelling, playful, female creatures. They seem open to human contact, but are very capricious, and it would be hard to tell if one was in the mood to help, play, or just tease. Dryads prefer to live in willow trees, and are seen as not more than enchanting wisps of pure light, sometimes gently colored.
Duendes - These solitary faeries appear as middle-aged women in green robes. They are small and sly, and their fingers look like long icicles. They are extremely jealous of the human condition, and that can override all other concerns. Duendes seek to harm and destroy humans whenever possible, and fortunately few of them are left.
Dwarfs - They are short, usually bearded and appear to be very old. Their aged appearance seems to be caused by the fact that they reach maturity at age three. They exist mainly in the mines in Germany , and in the mountains of Scandinavia . They are sensitive about showing their feet since they're usually deformed in some way. If you're curious about their feet, the only way to get an idea is to put flour, ash, or something of that sort in their path, and look at the footprints left. Dwarves can't be above ground during the day since sunlight turns them to stone. Some people say they exist as toads during the day and assume their usual dwarfish form at night.
Dybbuk - Evil Jewish spirits whose sole purpose is invading bodies of humans to cause them to do evil or make mischief.
Each-Uisage - Pronounced "Ech-ooshkys". They are similar to the Kelpie, but much more dangerous. They inhabit lochs and seas, and will tear their victims into pieces, and eat them, leaving the liver behind. If they're ridden inland, they're safe to ride, but if they catch the lightest whiff of the sea air, they're trouble.
Ekimmu - One of the evil spirits of the ancient Assyrians, the Ekimmu appeared wailing and crying outside a home to signal an impending death, much like a Bean-Sidhe.
Ellylbns - Small inland lake faeries who transport themselves by riding on eggshells.
Elves - They are like faeries, and even have two classes, light and dark. As a general rule, trooping Elves are good, and solitary Elves are bad. They can sew and spin very well, and can even spin gold from grain if needed. They also spin cloth and make shoes and are known for aiding deserving humans in need. They have few enemies, the most noted being cats.
Elves of Light - Tiny people of Algonquin legend. They live in the forest and enjoy dancing. Their Queen is Summer, a tiny but beautiful creature who was once captured by the God Glooskap, who kept her in a moose hide as he entered the wigwam of the giant, Winter. Her very presence caused Winter to melt away and spring to come, and woke the elves who had been hibernating.
Erlkonig - Means "Elf King", and is from Germany . He's been known to warn people of their pending deaths. How he appears will relay to that person how he or she is going to die.
Erdluitle - Pronounced "Aird-lou'ee-t'l". These dwarf faeries have webbed feet which they try to keep hidden out of embarrassment. However, they can't swim, and sink like stones if placed in water. They used to be helpful to farmers, but now seem to dislike humans.
Fachan - Pronounced "Fah-kan. This Highland faery might appear comical if not for his extremely nasty disposition. The Fachan has one of everything-one head, one eye, one ear, etc.- all centered directly down the middle of his hairy and feathered body. He is extremely bad temperament and carries a spiked club which he swings as he chases away visitors from his home.
Fays - The word Fay is similar to the Latin word fautum , which means "fate", a word from which many Romance languages take their generic names for faeries. Other such names are Fee, Fada, Fae, Fata, and Fas. They're tiny, winged seasonal faeries who are born teasers and have very capricious natures, but are never malicious.
Feeorin - This word can be used as a collective word for faeries. It usually indicates small green faeries, almost always with red caps. They love dancing and music. They are thought to be more or less friendly to humans, and have given warnings to them.
Fenoderee -He is a type of Brownie from the Isle of Man. He is enthusiastic about helping the farmers, but isn't all that bright. The Fenoderee once was tricked into trying to fetch water with a sieve. The Fenoderee was at one time a handsome member of the Ferrishyn (the faery tribe of Man), but he was exiled and his good looks taken when he missed the Autumn festival to court a human girl.
Fin Folk - Anthropomorphic faeries who have made it clear that they wish to avoid humans, though they seem not to wish us any harm. Their favorite pastime is gardening, and their underwater world is a paradise of vibrantly colored flowers and lush foliage.
Fir Darrigs - Pronounced "Fear Durgs". They're fat, ugly faeries with dark, hairy skin and long snouts and tails which give them a rat-like appearance. They like fairly gruesome practical jokes, so it's best to appear friendly until you can banish them.
Fireesin - Pronounced "Fear-ee-sheen"; they're solitary faeries who help farmers. They're nude, covered with patches of brown, coarse hair, and in general are not very physically appealing. They seem to want to be of service to humans, but they're not known for being very bright.
Foawr - They are Manx stone-throwing giants. They often ravish cattle, and are nasty beings.
Folletti - Pronounced "Foe-let-ee". They're so small and light that they are practically invisible, but their distinguishing characteristic is known to us-their toes point backwards. They seem to pay no attention to humans and change the weather merely for their own sport rather than for any baneful purpose.
Formorians - Sea monsters, the survivors of a banished faery race driven out of Ireland by the Tuatha De Danann. They have grotesquely misshapen bodies which look as if they have been haphazardly thrown together with the leftover part of assorted animals.
Fossegrim - Pronounced "Foe-say-grim". They're smaller than humans, perfectly formed except for their feet, which tend to taper off into a misty nothingness. They can be either baneful or playful depending upon their mood of the moment.
Fyglia - A sort of personal spirit. They often take an animal form. The Native Americans call them "fetches" and use them as totems. They serve mostly as personal guardians.
Fygliar - They can only be seen by its human familiar just before the person dies. Their only human aid and concern goes to this one person, and they ignore all others. Only children born with a caul over its head have them.